Thomas Was Alone is an interesting platformer/puzzle game that follows the adventures of a little, red AI data block named Thomas who is self-aware. No, there are no reapers involved. There's no need to call Commander Shepard. Thomas starts the game alone, but as you progress, you meet other self-aware blocks with different abilities that can be used to complement each other in order to find exits throughout various levels.
The blocks themselves are silent, much like the Kid in Bastion, and in the same vein as that game, the game relies on a narrator to express the characters' feelings and dispositions. This story is told by humorist Danny Wallace who does an exceptional job. Wallace's narration and the ability he has to add such verbal emotion to the game made me care about Thomas and his friends. The light music and simple graphics combined with Wallace's narration definitely made it an engaging experience for me.
Mike Bethell created something amazing here. He's taken a very simple concept and managed to involve your emotions. He's weaved a story around the puzzles, given the players a different way of viewing this game. Instead of just thinking of each level in terms of trying to find the "end" to proceed, you begin to think of them as the characters do. They're doors leading the characters to some fantastic destiny, and you're just helping them along in this journey.
Games like Thomas Was Alone prove that you don't need a bottomless budget to create something that gamers will enjoy, that you don't need impressive cinematic to get your audience involved. It shows that sometimes simplicity really is the best method of getting your story across.