I have finally beaten Anna Extended Edition. Anna is a psychological horror set in the mountains with most of the "action" taking place in an abandoned sawmill. A college professor's mind is haunted by a woman he claims not to know. These hauntings lead him to the sawmill where he takes the first step in reclaiming memories lost.
Anna's story is told through visions, books, snippets of ghostly dialogue, letters, and various objects found in the abandoned sawmill. The story becomes very curious the further you venture in, if you stick it out. I liked the concept of the story even from the beginning, but it wasn't until I was nearing the end that the story really seemed to gain some steam. Even though I managed to get an ending where I learned the whole truth, parts of the story were still confusing or just not addressed. Some of those unexplained moments I felt added to the atmospherically creepy vibe this game had. Other moments just seemed to lack follow through and left me a little befuddled.
With the gameplay, I still think many of the game's puzzles are a game of chance rather than logic. The notebook provides great insight on things you need to do when the protagonist encounters information that he feels may be useful later in the game. On others, though, you're really just clicking around while hoping something happens. As I neared the end of the game, though, I felt like the puzzles did stop being less about chance and more logical.
Another element I liked, but feel was fundamentally flawed, was the "intuition" system they used which is something like questions and theories the protagonist has, but how it's supposed to be used isn't very clear. Honestly, I can actually see some players thinking you don't use them for anything at all. That is a very important part of the game that is probably the easiest to overlook. It's a part I would've overlooked if I hadn't stumbled on utilizing it.
In a surprising turn of events, I ended up liking Anna more than I thought I would by the end. That's not to say that I didn't still have extreme bouts of frustration with it, but sticking with it didn't turn out to be the terrible decision I feared it would be. Thankfully, it didn't crash on me again after I complained about that in my last post. That allowed me to immerse myself in the story more without worrying about if it was going to die if I even looked at it the wrong way. It may even turn out to be a game that I revisit one day with the intent to 100% it (I am 6 achievements away from that goal).