|Yep, still awesome.|
10 days after playing Mass Effect, your girl finished Mass Effect 2 on Playstation 3. Thanksgiving holiday gaming win! Even though I was playing this game on both the computer and PS3, the holidays just made it really easy to finish it on my console than on the computer—even though I prefer playing it on the computer because I have more control. (I still can’t believe I am actually lauding a PC game over the console version.)
This game is still amazing. The characters and the story are still very immersive. I don’t even know what to say without giving it all away. Everything I said about the first game still pretty much applies to this game. I am still awed by how they made a great story that can fit a male or a female character without making the storyline too significantly different based on sex. I appreciate how much thought and effort they put into creating this world from the planets to the races to the history.
Anyhow, I’ll just touch on a few things I enjoyed and didn’t enjoy about the game without turning into a fangirly mess. Besides, that's what Tumblr is for.
|Three snipers were too much awesome.|
Coming straight off Mass Effect, it took me a minute to get used to the new HUD. Targeting felt a little different, too, because it seems the crosshair is a little closer in this game than it was in the first one. Once I got over all that, I enjoyed the new powers they added to the classes with infiltrators, which is what I finished the game with, getting my favorite new power—tactical cloaking. Enemies still aren’t much of a hassle. But I started playing on Insanity after beating it, and that definitely changes everything.
I liked the idea of gaining your crew’s loyalty (and earning a reward for it) instead of them just automatically deciding you’re the best commander ever. Even former crewmembers’ loyalty has to be gained—not so much because they’re not loyal to you, but they’re not loyal to organization you’re now working for. And the loyalty missions really are so much fun—even if I did almost fail Thane’s because of the Techno Turian—and add another facet to many of your teammates. I loved the new casts of characters as well as old favorites like Garrus and Tali.
Speaking of relationships and loyalty, they allow you more leeway with learning about your “romantic interests” without ending up gridlocked in some romantic relationship because you were just being nice to them. And at least one character will acknowledge how awkward it is for Shepard to romance him because he didn’t really see her like that at first (but THE PRIIIIIZE). However, it still only happens around major missions and can feel a little disjointed from the main story, but at least, there are more major missions for it to develop around. It’s getting there, though, even if Femshep seems to prefer Jacob. You can hear it all in her purring voice she uses with him in just general conversation. I swear this isn't just headcanon.
|Renegade QTE. Headbutted this fool.|
Loved the new paragon/renegade QTE. Really, I liked how they cleaned up the paragon/renegade system overall, especially the renegade choices you make in the game. Renegade choices in the last game could come off a little silly to me, but they seem to have fixed that. And I liked how even some of your paragon choices might net you a few renegade points as well (and vice versa) making many actions more complex than just being “good” or “bad.” I don't know if it's completely realistic to think you'll go through this game without some renegade/paragon points
But the thing I loved the MOST about this game was the fact that so many things I did in the last game carried over into this game (at least on my PC save), even if I only heard about the results of a mission. I would bump into characters that I helped (or didn't help) in the last game. Nice touch to not have all my efforts be in vain, and it really made parts of the game seem vastly different.
There were other small things that I enjoyed about the game, but these are a few of the major things I enjoyed.
Now, just a few things I wasn’t thrilled with.
The Hammerhead—it almost made me miss the Mako. That is saying something since Mako was a thorn. My aiming was terrible with the Hammerhead. At least with Mako, even if I fall off the side of a cliff, I’m still pwning all day with that cannon and guns. Maybe I feel that way because I didn’t have many missions where I had to use the Hammerhead for extensive periods, and maybe I decided to be loyal to Mako. It was a bigger pain to navigate with it on the PC than on the PS3, though, so I will cut it some slack there. I think my experience with it was mostly tempered with how much I hated navigating it on the PC.
I didn’t care much for how they had everything labeled on the galaxy map because some of the labels actually covered the nebulas I was trying to find and had me going insane because I thought I didn’t have them. I wasn’t a big fan of the mission summary after each mission either. Really, I don’t need a breakdown of what was accomplished in the mission. That disrupts the feel of the game for me.
I miss infinite ammo and auto-cover. I used to love running into a room with my soldier in the last game and going crazy. My weapon would overheat, and I’d just cycle to the next one and keep at it like a boss. With auto-cover, I know some people had issues with this, but I liked that my character would take cover automatically when her weapon was drawn.
|Joker Rage Face!|