Monday, June 9, 2014

<3 Gaming Laptop

I haven't done significantly much in the way in gaming or posting about gaming. I'd planned to knock out quite a few games since January, but time constraints with work and other obligations have kept me from following through on that. Gaming isn't my only pastime activity that has suffered due to real life, and this makes me sad. It's hard being a grown up with actual responsibilities, but I digress. I was supposed to write about my experience with Star Wars: The Old Republic in this post, which I started playing around late February/early March, but this turned more into a post about my recent BIG gaming purchase, which was for a "real" gaming laptop. My current specs are:


Processor: i7-4700MQ (2.4 GHz - 3.4 GHz)
Graphics: AMD Radeon HD 8970M RAM: 32 gb DDR3 1600MHz Dual Channel Memory
Primary Hard Drive: 120GB Crucial M5 Series SSD
Secondary Hard Drive: HGST Travelstar 2.5-Inch 1TB 7200RPM
OS: Windows 8.1 (Boo!)

I'm a gaming laptop person. I have desktops that I have built specifically for heavy gaming, too, but I like the portability of laptop gaming. I can often take my laptop to work and set up my command center and do things during lunch and slow hours. I also take my laptop on trips and use it when I have down time. To be fair, I do use my laptop for business/other purposes as well. It's great to have in my office for work. However, let's not kid ourselves. Its main goal is for gaming. Everyone knows it.

I know that some people have their issues with laptops not being idea for gaming, but it has been the idea solution for me. Also, laptops have come such a long way in terms of gaming, even though gaming laptops have been around forever. I feel like some people hold on to a very Neolithic view of laptops and gaming that need some dispelling. My laptops have held up just as good if not better than most desktops that I've owned, but I will concede they're more a pain to get repaired if something goes wrong with them.

The first gaming laptop I got was about three years ago wasn't specifically for gaming. It was a laptop that could handle games very, very well. It was an Acer, and it was my baby. This is significant because this also marked my foray into playing PC games seriously. I'd built a PC with my husband that was powerful, but my main goal there was to be able to play my favorite MMO of all time (the now defunct City of Heroes/Villains) with no lag and great graphics.

I'd played other PC games, but I wasn't ever really serious about any of them. I preferred to play games on my consoles because, at that point, I was more comfortable with a controller in my hands than using a keyboard and mouse. I just always felt so awkward playing with a keyboard and mouse. Even playing CoH, I had a weird keyboard setup to make it more comfortable for me.

Then, I got my Acer. The goal was never to be able to play games on it. I actually just needed a new laptop for productivity reasons. I had no idea the power that it possessed could play games at medium to high settings (ultra at times, depending on the game). Around this time, a friend mentioned that I should check out Mass Effect 2. I'd heard about Mass Effect, but hadn't been interested since I thought it was just going to be some space war game that I couldn't get into. Another reason I hadn't tried it is because the first game was only PC or Xbox. I didn't have an Xbox at the time only a Playstation 3, and I do not like to start a game series on the second (or later)

game if I can help it. I have to start from the beginning. So, checking out Mass Effect presented a dilemma. Since I didn't have an Xbox, my next question was: Could my laptop play it?

I installed Mass Effect, not expecting a whole lot to be honest. I knew I had a decent CPU and RAM, but I wasn't so sure about the graphics card. I was really surprised when not only could the laptop handle it, but it could play it at high settings. This started my first step into gaming on a PC almost exclusively. Mass Effect made me a better PC gamer. It was a little bit of a learning curve getting accustomed to default keyboard/mouse setup (nothing too terrible, but still), but now, I have no problems jumping into most PC games without worry. I actually prefer to game on a PC now days.

I upgraded my 15-inch Acer to another Acer computer with a 17-inch screen and more RAM after about a year. I gave my old Acer to a relative whose in college to use for classes and gaming. Even after 3 years, it still handles most games awesomely, which is truly a testament to how reliable a laptop can be for gaming, even heavy gaming. In the Acer I bought after my initial one, I changed out the CPU to a quad core. After having that one for about 18 months, I was finally ready to make the leap to an actual laptop that was for gaming and not just a laptop that could handle gaming. Around mid-February, I finally got a brand new gaming laptop from XoticPC. Initially, I'd wanted the Sager 8295. However, I debated for over a month about whether to spend the money or not before I actually ordered it. After ordering it, I got an email saying that it was out of stock and that they could offer me a build with similar specs (the Sager 8275) but with some cosmetic differences from the 8295.

After debating, I decided not having some of the cosmetic features wasn't a big deal, and I didn't want to wait until mid-March, which was the expected ETA on getting the specific model I wanted back in stock on both XoticPC and the Sager official site. I managed to order the last 8275 before it was out of stock on both as well.

Let me just say that my experience with XoticPC was a great one. There were a few hiccups in my journey to getting this laptop that I felt they handled well including one really infuriating moment with my bank not wanting to allow the purchase. There was a representative communicating with me every step of the way.

In fact, this same representative was one I'd been speaking to a month prior. I'd been bugging him with all my questions, and once I decided to purchase, he became my contact person, as well. I appreciate that there was one person that I could communicate with at all times instead of being bounced around from person to person, and it kept the experience consistent since he was familiar with the situation and could offer answers based on what we'd gone through previously.

I would highly recommend buying from their site, and I'm sure my future purchases will be made from them. I even received my laptop earlier than planned and a $50 refund I wasn't really expecting from a service that I added that they felt they hadn't necessarily provided. So, they get a thumbs up for me for making a process that could've been a pain relatively easy, even with some of the problems I had.

(Note: These models I mentioned have since been updated to newer models on the site, so you won't find these exact models for sale anymore.)

I added my own secondary hard drive which is why I linked it in the specs above. The new laptop isn't as sleek and mean as my old Acers, but I don't mind. What I love is that I can upgrade just about everything

on this machine with relative ease. I don't anticipate having to change the RAM any time soon since what I have is already overkill, but I know I'll want to upgrade the processor in the very near future. I don't plan on getting a new laptop for quite some time thanks to this one.

I'm mostly happy with this purchase. I felt a little awkward spending so much money on myself for one purchase. I blame this on being a mommy and feeling as if I could've did something different with the money like spend it on my family, even though I know I am still going to spend money on my family. I've had to remind myself that this was "me" money and not "family" money that I spent.

There have been a couple of games that have acted a little weird on the system, but I'm sure that is Windows 8's fault. Some games are very laggy with low FPS when I play in full screen, but this problem seems to correct itself in full windowed mode for whatever reason. Also, there was one point where I was stressing out and thought that Skyrim wasn't using my dedicated graphics card (I have an onboard graphics, too, making the system switchable), but it turned out that my game was crashing because of a mod that was conflicting with it.

My old laptop has gone to my husband who is learning the joys of PC gaming now, though I doubt he'll ever be a predominantly PC gamer. He's recently started playing Borderlands 2, Left 4 Dead 2, and SWTOR. All of which he plays with me, but we're getting there.
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Sunday, April 20, 2014

Saturday, April 19, 2014

Mini Double Review: Amanita Design - Botanicula and Machinarium

Continuing on my journey to whittle down my "to-be-played" pile, two Amanita Designs games, Botanicula and Machinarium, unassumingly eased their way on to my play list. Botanicula was part of one of the recent Humble Bundle Indie Sales, the same one that I acquired Thomas Was Alone from, and Machinarium was part of the free games for Playstation+ members. I have to say I'm impressed with the simple way they presented both games. I wasn't sure if I'd really like their games,

Amanita doesn't start their games with lengthy instructions or even a general overlook. Instead, you're immersed in the gameplay, immediately clicking your way around and unlocking the new worlds they have dropped you in. This worked very well in their case--probably more so for Botanicula than Machinarium, but both games were very fun to explore. I enjoyed the unimposing approach they've set before you. You understand what you're supposed to do, even if you don't have instructions set before you, and you're tasked with figuring out how to achieve that goal.

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Tuesday, January 7, 2014

Review: Papo & Yo

My first completed game of 2014! I'm on a mission to clear my PC backlog. I'm not sure how successful I will be since I keep acquiring new games from the Humble Bundle and the Steam sales (though I am pleased to report that I behaved myself during the holiday sale) faster than I can actually play them. I used a website to pick five random numbers based on how many PC games I own, and the five it picked would be my first plays of the year no matter what they were. The five games it spit out were L.A. Noire, Papo & Yo, Risen, I Am Alive, and Tomb Raider (the reboot).

Initially, I started with I Am Alive, and while I was enjoying that game, I allowed Papo &  Yo to tempt me away because I loved the look of the game from screenshots I'd viewed, and I expected it to be something light and fun as opposed to the depressing darkness of I Am Alive. I finished this game in one night, soldiering way past bedtime to finish. This game isn't particularly long. I think it took me roughly three hours to complete. However, I'd started the game late with all intentions of going to sleep after a little play time. Instead, I found myself emotionally invested in this boy's journey. Spoilers ahead. You've been warned.

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Monday, December 30, 2013

Review: LIMBO


It's been a while since I updated. Life has had me pretty busy these last two months. I did manage to get in a few shorter indie titles, though. LIMBO will likely be the last game I complete for 2013 unless I play one of the other short indie titles in my library. This was another of my Humble Bundle finds whose style made me curious enough to start this game without really knowing what it was about.

LIMBO is a side-scrolling, puzzle platformer that I mistakenly thought would be simple. I was wrong, very wrong. The game is simplistic in its approach, but it also presents many challenges for the player to figure out how to continue forward in various situations using whatever the environment provides you such as crates, traps, etc. Much like The Binding of Isaac, the simple appearance of this game is deceptive. It's not until you've died your nth death that you realize you're dealing with something more challenging than it let on.
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Friday, November 29, 2013

Grimm Season One: Portland Is the New Hellmouth

I just delved into the (not so) wonderful world of Grimm. My husband and a few of my friends have been dedicated followers of the show for quite some time. I'd seen bits and pieces of it, but I'd never watched an entire episode. I love retellings of stories like fairy tales, and I'm not sure why I didn't give this a chance sooner than this.

The basis of this story is Detective Nick Burkhaldt is a homicide detective and Grimm. Contrary to popular belief, the stories told by the Grimm bothers are not legends. The monsters, called wesen, in the stories have taken on human appearances and live among ordinary humans. Many seem to have reformed their ways, but just as many seem to flirt with lawlessness whether that's giving in to the crueler/mischievous parts of their animal nature or committing more human-like crimes.

The monsters are very good at hiding their true identities from normal humans, but Grimms are able to see them for what they truly are. Grimms are tasked with doling out punishment to wesen who break the law, as well. Most of the magic community is afraid of the Grimms, even the naturally "good" types. There's mutual fascination there between Nick and the wesen community, as well. Just as Nick has never seen them before his Grimm senses manifested, many of them have never seen a Grimm before either.

A skalengeck.
At the beginning of this series, Nick has no idea that he's a Grimm. He had started to see strange things, but doesn't learn the source of it until his aunt reveals they're monster hunters. His aunt meets an early demise, and Nick is left to fend for himself by using the information she left him. He learns more about this new world after gaining a confidant in the form of a blutbad (a wolf), which such a team-up is unheard of. I appreciate that the show doesn't just outright tell us that Grimms are feared, even hated, by much of the wesen community. Instead, we learn this through how they respond to Nick.

However, Nick has no idea how Grimms are supposed to behave. His clean slate is allowing him to shape himself into a Grimm who doesn't automatically assume that a wesen is the bad guy. He's on the side of fairness and justice, and as far as he's concerned, that extends to wesen as well.

The show mixes just the right amount of dark fantasy and cheesiness to melt my heart. There are times when it's a little over-the-top and has me arguing with my television. It's a serious show, but it's not serious. The writers know just how to write this to balance out the serious and non-serious aspects of the story. The monsters are interesting, and I'm always anxious to find out more about the "monster of the day." Many of the monsters have strict regimens they follow to control their animal, such as a blutbad becoming a vegetarian, but they still exhibit some personality quirks that can be attributed to their beast like the need to mark territory or an attraction to certain colors and objects.

The characters... Okay, I like the characters in this series, but they're still a little flat for me. Right now, they're not showing too many dimensions, especially the two prominent female characters. The men are starting to display more facets (although it still feels like superficial facets). For me, Captain Renard has shown the most interesting possibilities as a character goes, but the women still seem to be there to only add conflict and nothing else. They're barely visible or important to the story.

Juliette is treated little better than the blindly devoted, sweet girlfriend who endures her relationship with uncanny understanding. She doesn't argue with Nick or voice her concerns with how he's spending less and less time with her. She's the perfect, benevolent girlfriend. I understand that her role shows how dangerous her life with Nick is, especially since she isn't aware that he's a Grimm, but there has been very little done to make her seem like more than that. She's kind, and that's about all we know about her.

Adalind Schade is another female character that seems more of a cardboard female to serve exactly one purpose in the story. I cut her a little more slack since she is supposed to be this mysterious figure who's motivations the viewers are questioning. It makes it hard for me to like or dislike the character because there's nothing that stands out about her (or Juliette) that makes them memorable as characters. I'm hoping that changes as the series progresses, though. This overall character flatness hasn't deterred me from watching because I think the combo of story and character helps to make up for that weakness.

I'm a little past midway for season one right now, and I'm pretty sure that it's going to make it on my "must watch" list as long as subsequent episodes don't get wonky. I won't start watching the current season airing (which has a new episode tonight... so tempting...), though, until I'm caught up with the first two seasons.
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Monday, November 4, 2013

Game Haul: Steam Halloween Sale

Inspired by the book haul posts done by my co-bloggers on our book review blog Bibliosanctum. Click on the image to be taken to the game's store page for more information, screenshots, and videos.

alive  darksiders dd lucius soul soul 2defiance blood omen 2edna zafehouse
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Friday, November 1, 2013

Tempest Plays Zafehouse: Diaries - We're All Gonna Die!

In searching for zombie games that I actually want to play, I stumbled on Zafehouse: Diaries. It stayed on my Steam wishlist for a while before I bought it during Steam's Halloween sale. I know I've said it a hundred times that I usually don't care for survival horror, especially zombie survival horror. However, lately, I've been enjoying more of the story, character-driven survival horror games such as The Walking Dead: Season One. I just care more about the characters and story than chasing down a bunch of zombies.

Zafehouse: Diaries is much more difficult than I thought it would be initially. I wasn't necessarily expecting something easy because the description of the game mentions that tenuous relationships and personal prejudices of the characters would play a huge part in this, but it just takes much more careful planning of the interpersonal relationships than I thought. There's some simulated combat and tense situations due to the zombies, of course, but that is so much easier to handle than these people and their issues. We're supposed to be finding a car that a scavenger told us about and finding parts to make it work. I guess the goal is to escape the town. I don't know where they're supposed to be going, but whatever. I have a mission.

It's a simple enough task that requires scouting and planning by using the resources we can find in the town, but the dispositions of the group members have made it feel like this has been a slow process. I knew it wasn't going to be a quick run to gather everything we needed and just get out, but I've been dealing with so many petty emotions in the group. I've thrown my hands up more than a few times at some of these characters and their antics. I feel like I need to gather my little group together, make them sit down, and have a chat about all these feelings they're having. This is a zombie apocalypse we don't have time for you "not liking someone's look."

I've actually played two groups. The game crashed on me the first time after I made some progress, and I had to start a new game because I hadn't saved. However, I think I got far enough with my first group to kind of make some general comparisons between it, my second group, and general game play aspects.

[caption id="attachment_1536" align="aligncenter" width="520"] Lines indicate relationship strength. The more broken the line, the worse the relationship. The darker the solid line, the stronger the relationship.[/caption]

Before settling with this current group, my group consisted of four women and one man. Two of the women were uncomfortable around men, and the man was uncomfortable around women. There weren't any "not racist, just doesn't like [x]'s look" characters, as in my current group, but I had quite a few that didn't care for poor people despite being mostly uneducated and poor themselves. My current group consists of three women and two men. Two of them are racists, and one might be an undercover drug addict. I have a feeling this new  group is going to give me many more problems than my first group would have. We're probably all going to die. I accept this.

While feeling my way around the game play, I tried to keep characters together who had good relationships, but quickly found out that, even if they liked each other, if they were doing something together that one character was skilled at and the other was only "okay" to "subpar" at, their relationship would deteriorate quickly if the better party felt the other wasn't doing their part.  Likewise if you put characters together who are suited for the task but hate one another, even though they have the complementing talents to get things done, things can quickly come to blows because they hate one another.  And I mean literal blows.

In my first group, I had two characters (the man and one of the women) trying to secure the house together because they were both suited for it, and they would always fist fight. She'd end up with injuries. Sure, I could've had one of them completing another task, but it was quicker and more efficient to have them both working on it while other characters performed other tasks such as watching for zombies, searching the house for supplies, etc. I actually started wondering if I could somehow orchestrate the man's death because he wasn't getting along with any of the women (possibly due to his discomfort around women) and he was actually physically attacking many of them. I'm playing the mode where you can't actually get rid of survivors unless they end up dying, so I was seriously thinking about sending him out alone on a suicide mission. Sometimes, we have to make these hard choices, and I was about to make it. I was going to send him into the most zombie infested building I could find. Luckily for him, my game crashed.

[caption id="attachment_1540" align="aligncenter" width="520"] "She claims she isn't racist, she just doesn't like the look of Erik." Right.[/caption]

On the flip side of that, when you have characters who like each other and whose skills work well together, you really have something great. In my current group, I have two characters who I always send scouting and breaching together (Kelsey, one of my racists, and Catherine, my possible drug addict) because they have synergy. They're able to handle a fair amount of zombies together with what they have on hand, and I haven't had them to run into any real problems that they couldn't handle together. Their relationship with one another seems to have strengthen because of this.

When assigning tasks, there is a little star indicator that tells you how successful someone will be at certain tasks. There character bios will also mention things that they are good at, but just in case you don't want to keep going back and forth between the task list and the bios, the star indicator is a good enough marker. However, people may still get into conflicts even when you've done the best you can. (Alternatively, it is acceptable to have a character do things alone for the least amount of problems, but beware if it's something that has a high chance of putting them in harm's way.)

You can work on the characters' relationships by spreading rumors. These rumors can be used to strengthen or weaken their relationships. You have some limited control over the aspects of the rumor, as well. However, rumors can backfire. Using Catherine and Brad from my current group as an example, I spread the rumor that they were related, but they lost contact due to a family feud. Suddenly, they remembered being related, but their relationship deteriorated more because of the "family feud" part. There were other options I could've gone with such as saying they lost contact due to family moving away, but I just stuck with the feud part. This made one member of the group become more supportive of Catherine while the other two didn't really care. So, rumors can do more or less than the intended effect when using them.

In another attempt to get Brad and Catherine to tolerate each other, and I think this became a thing because they were starting to argue a pretty good bit, I seeded another rumor about Brad being charitable and helping people. This seem to work to improve the relationship a bit until he found Catherine with the pills.

Aside from trying to patch things with rumors, characters seem to have the ability to gain skills, if that makes sense. In both groups I played, I had one person that was noted not to have any significant skills that might prove helpful, which was the cause of much arguing since I can't really put these people with anyone because they lack skill. However, I noticed that when things such as a chess board and dumbbells were found, the characters who lacked would use them and their strength would increase (by lifting weights) or they'd become mentally sharper (playing chess), so I'm hoping I won't have to sacrifice them--in the case of my new group, it's Erik--to the zombie apocalypse gods in order to keep everyone else alive. Hopefully, this will also help to improve improve relationships, since Erik can prove his worth.

Also, no one seems to trust anything Sandra says. There was a zombie attack and instead of taking her advice and going to a secured area of the house, they all ran in the bathroom and defended themselves with a hockey mask and a motorcycle jacket. I'm not kidding. I wish I was. I laughed so hard when that happened, but they managed to survive somehow. This group needs help.

Anyhow, I'll see how this drama plays out and if I can manage to keep this group from falling apart completely. I'm not completely optimistic at this point, though.

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Monday, October 28, 2013

The Morality of The Witcher

[caption id="attachment_1516" align="aligncenter" width="520"]geraltdandy The outcome of one of my many decisions in The Witcher.[/caption]

Before I begin, a note. The Witcher games do have a whole host of problems that get under my skin, things that I've ranted about before in other spaces. Just because I enjoy something doesn't mean that I'm going to just ignore the problematic parts of it, but this post isn't meant to point out the issues I have with other parts of the games. So, I'll try not to spiral out of control into problematic land.

Reading PC Gamer's article The Witcher 3: Wild Hunt Preview made me think about one of the main reasons that I ended up enjoying the series as much as I did, which was how morality was handled.

The Witcher really came at a time when I was still very disgruntled with Mass Effect, which is probably one of my all time favorite gaming series. Also, I was coming off my playthrough of Dragon Age 2, which was highly disappointing to me for a multitude of reasons that I won't even get into right now. So, I was going emotional places with Bioware that I needed to escape.

A few of my friends had played The Witcher games, and a Mass Effect 3 review that I watched on Youtube recommended The Witcher 2 if you wanted a game sequel that was done right. I'm not the type of gamer that starts a series at its sequel(s) if I can help it (see: Mass Effect), so I did start with the first game. It took me a little while to get my bearings with the game. Aside from the hilarious way that Geralt held his sword sometime, the combat and I fought each other until I finally managed to find some comfortable groove with it. The second game was much more polished, but it still threw some difficult decisions my way.

I mentioned in one of my ramblings on the first game that I thought the expressions and voice acting was a little flat at times. However, this seemed to be par for course in Geralt's case who was often seriously sarcastic. Despite that, I did enjoy the game and found myself becoming invested in the story of the humans versus non-humans (elves and dwarves, mainly) which seemed to eat up a bigger chunk of the story than Geralt's actual mission to find Salamandra. I tried my best to keep Geralt neutral in my playthrough since, as a witcher, he's between human and non-human, and politicking is for suckers. But I did have a tendency to err on the side of what I felt was best for the safety of all people both humans and non-humans in face of the monster threat.

One of the great things about this story is that not many decisions were the "right" or "wrong" thing to do. You have your villains, but so many of the choices that Geralt is forced to make are "gray." One of the major struggles in both games is the non-humans trying to find agency in a world that hates them. Being that Geralt straddles a fine line between human and non-human, he's often caught up in this drama.

While I couldn't get on board with the non-human hate, I couldn't fully get on board with the non-human movement, even though I did sympathize with them more. Doing this thing, even in good intentions for either side, could cause another part of the story to end in undesirable ways. Many times there is no clear right or wrong choice. And I appreciate they put a spin on the story that didn't reduce it to just "right" and "wrong," but tried to present the other ambiguous areas of such a struggle as well.

That hazy area extended to the characters as well. . Much of the time you weren't sure whether to trust them or not or if they'd truly be helpful to what you're trying to accomplish or if they'd put you in an even more precarious situation. Using the templars and non-human example from the first game, I didn't agree much with the templars. Their purpose was to protect to the people, but they just seemed a really hateful, prejudiced bunch of asses who were given some power over people.

However, I liked Siegfried. Even though he's a templar, he genuinely seems to care about helping and protecting people. Unlike his templar brothers, he doesn't seem to feel any hatred toward nonhumans. His distrust for the Scoia'tael (the name given to the non-humans fighting for equality) stems from the fact that many of their acts involve murder and terrorism rather than from the fact that they're not human.  Siegfried was a very earnest character and even starts to question how his order handles things.

On the other hand, the leader of the Scoia'tael, Yaevinn, left me with a bad taste in my mouth. I sympathized with his cause more because it's absolutely dreadful what the non-humans go through, but Yaevinn spun pretty words that felt deceitful. I just couldn't ever really like the guy much of the time. I didn't agree with most of his methods, even though I did feel for his struggle.

So, I had this dilemma where I liked Siegfried and wanted to do things to help, which most of his missions were of the helpful variety such as eliminating monsters. With Yaevinn, I did things begrudgingly and felt like I was being manipulated even if it seemed helpful. It would've been easy to make Yaevinn some tragic hero and some probably view him as such, but it can't be denied that Siegfried is not just another jerk serving the Order. In the second game, I found that I was a bit more receptive to Iorveth than Yaevinn and appreciated his earnest thoughts about his dislike of humans more than I ever did Yaevinn's pretty words. So, these games make nothing simple for the player in terms of decisions, even if you're trying to be a neutral party.

These decisions caused my playthrough to go on into infinity because I mulled over them forever before making one, even when I knew what I was going to do. I just had to think about it still. I did appreciate that there weren't any situations where I could pull a Commander Shepard, even though I complained about it. It just made these decisions feel more authentic to me instead of there always being some third “better” option for everyone to mostly get their way. No decision ever felt completely right. It was definitely a case of going with the perceived lesser evil for me while I was playing. And I loved every minute of it.

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aries. married. mommy dearest. optimistic cynic. gamer. upfront. voracious reader. geek. teetotaler. friendly. headstrong. opinionated. liberal. sexual. writer. open-minded. loving. sarcastic. fannish. spiritual. not religious. protective. observant. detached. reviewer. erratic. nocturnal. deliciously deviant. a breathing incongruity.

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